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Deadlock podcast
Deadlock podcast











deadlock podcast
  1. #Deadlock podcast manual#
  2. #Deadlock podcast series#

Your firewall is the only thing between the hack attempt and ship damage so prioritising a defensive posture will increase your firewall’s regeneration. Hacking, which is visualised by a red wavy beam connected between the ships can be dealt with in a couple of ways.

#Deadlock podcast manual#

Fans of the show will know that this is the reason ships have isolated networks and AI is banned in the future causing a lot of the calculations for jumping between systems or creating firing solutions to involve manual input. Being set in this time period also allows the Cylons to hack your ships disabling and then damaging the systems on them. The game makes good use of the Battlestar Galactica licence, setting it during the First Cylon War gives a more imposing threat and fail state to deal with as the Cylons bring bigger, more powerful ships to the table as you try to hold them off. Each ship in the fleet can have a custom loadout with the diversity possibility growing as you progress. This limit grows as you recruit officers but each fleet has a maximum of seven ships meaning you always need to consider your fleet makeup no matter how far into the game you are.

deadlock podcast

There is a third, more drastic emergency jump option that will move you randomly but costs Tylium, the main currency which is also used for fleet construction.įleets have a point limit, initially 2000, which allows roughly four ships in the early game. This is done either via an auto-resolve option or by taking control yourself. This phase is also turn-based with your movement and fleet build queues progressing with a press of the end turn button, whereupon any engagements will be added to a battle queue for you to resolve. This gives the game a lot of dynamism as when and where you take on enemies can make all the difference as the game doesn’t end until the Daidalos itself is destroyed. It does add to the deliberate, slow-paced feel the game is aiming for but can feel a little tedious over the course of an engagement.īetween battles you can build ships and manage fleets from the Daidalos’ CIC (Combat Information Center), moving your forces around a strategic map where you intercept Cylon fleets whilst moving along the main campaign path. The interface for adjusting this stuff is basic but functional, fortunately battles rarely involve much more than a handful of units. Alongside that you can also assign a focus on defence or offence which gives bonuses and penalties to your systems. Each ship has a limited range and arc it can move in three dimensions with each class of ship having a variety of armament options ranging from housing squadrons of Vipers through to Guided Missiles and Nukes.Īs well as combat, you also have to deal with prioritising system repairs as they take dings during encounters. During each turn you issue movement, combat and repair assignments for every ship in your fleet.

deadlock podcast

During the planning phase you issue movement, affect repairs and target weaponry across your fleet of capital ships before ending your turn and watching it all play out in the execution phase with your head in your hands as it all goes terribly wrong.Įach battle has your fleet take on a variety of scenarios ultimately engaging a variety of Cylon fleets as you protect the Twelve Colonies. Like that game it uses a simultaneous turn-based system where the battles play out in two phases: planning and execution. The game shares a lot of DNA with Black Lab Games’ previous space strategy game, Star Hammer: The Vanguard Prophecy.

#Deadlock podcast series#

The game’s campaign provides a series of missions that have you trying to save the Twelve Colonies from the Cylon threat. Taking place during the First Cylon War, Deadlock sees you taking over control of the Colonial Fleet from the mobile shipyard, Daidalos, after High Command on Picon is destroyed in a surprise attack breaking the titular deadlock that had been in place. Australian developer, Black Lab Games, obviously agrees and have given us Battlestar Galactica Deadlock, which slots canonically nice and early in the rebooted series’ timeline. Mixing turn-based strategy with the popular Battlestar Galactica franchise seems like something that should’ve been tried ages ago. Reviews // 3rd Dec 2017 - 5 years ago // By Simon Brown Battlestar Galactica Deadlock Review













Deadlock podcast